Screens

 

 

Overview

Most elements on the panel give you some hints on its meaning when you move the mouse over it. This function can be disabled under options.

The upper part of the panel gives a short summary of some important, frequently used variables. This part remains permanently visible.


The color with which the flags in your countries are highlighted.
Money: your current wealth
Income: remaining income from all countries after deduction of expenditures for education, infrastructure, etc.
Costs: maintenance costs of all armies and cities per turn
Reputation: your reputation in the selected country
Credits: remaining credits for the current round. Credits are required for building and moving armies, as well as for the construction of a city.
Move costs: will be deducted from your credits when you move an army in the selected country (only hold for your territory, see moving an army).
Army size: army units (campaign and home army) in the selected country.

On the lower part of the panel, you will find buttons to open the chatroom and to start a pong game in multiplayer mode only.

 

Army

In this screen you can build a new army, increase an exisiting one, or get information on your opponents' armies.

On the left side you see the total number of units in the selected country. The player's campaign army is listed under Army while all units of the home army (in case a city exists in the selected country) are listed under Home. Armies can be moved between these two armies with the dart-buttons in between, but only when the campaign army is in town. If the campaign army does not exist, moving a unit to build a new campaign army costs 100 Credits (see building an army).
Costs: these are the maintenance costs of all units of the same type per turn. Costs can be reduced by increasing the production of the country.
Partisans: are soldiers that demand no pay, as long as they are not moved to an home army (see partisans).

?: A mouseclick on the question mark fixes the detail screen (that normally results when you move the mouse over the +/- buttons), so that you can get detailed information on a particular type of army, when you move the mouse over that type again. The question mark is only visible, when the "show details" option is enabled.

Detailled Information on a particular unit is also available when you move the mouse over the buttons for building (+) or reducing (-) this particular unit. The depth of this information is controllable on the options screen. For the case of detailed information the following screen optains:

build: money required to build an additional unit (number on the left) and available money (number on the right).
costs: maintenance costs of an additional unit (number on the left) and net income per turn (number on the right).
people: required for building an additional unit.

Note that expenditures as well as the amout of people required will vary with the level of production of the country where the army resides or will be built.

education
: required education level for building an additional unit.

strength
: on the left hand side, you can see by how much the strength of an army will be increased by building an additional unit. In the right hand side is the strength of an already existing unit in this country and its defense strength, which is higher in case of a city.
existing: shows the number of units of this type in an already existing army (campaign and home army) in the selected country.

 

Country

This panel contains information on the selected country. The number on the left hand side thereby shows the current level of a variable, whereas the right number prognosticates the change to the next period. Changes in the tax rate or in the redistribution of the taxes have an impact on the rates of change.

Population: a higher population leads to an increased total income, and thus allows you to collect more taxes. The population will be reduced, when army units are built.
Education: enables the construction of better armies
Production: reduces the cost of production and maintenance for armies and cities.
Infrastructure: allows moving the campaign army several fields in one turn (inside your own territory only).
Income pc (per capita): decreases with a high tax rate, or when the population growth quickly.
Income all: taxes are raised on total income. Income should therefore be rising in the long run, i.e. taxes should not be set too high.

 

Parameter

Here you get information on the tax income of the selected country, and its redistribution. On the left hand side, you can see the absolute amount, whereas on the right, the relative distribution can be seen (including the graphics).

The Tax rate refers to total income. I.e. the higher the tax rate, the smaller next period's income. With a high population growth rate, you can nevertheless experience an increasing income, despite hight taxes (see the Solow growth model).
The obtaining tax income might be spent on the following parameters:

(1) Income: the remaining share, which is equal to the player's net income.
(2) Production: reduces the cost of production and maintenance for armies and cities..
(3)  Education: enables construction of better armies.
(4)  Infrastructure: allows moving the campaign army several fields in one turn (inside your own territory).
(4) Population: increases the population growth rate.

The„apply to all countries"-checkbox lets you assign the changed settings to all your countries. If the „keep tax rate constant"-checkbox is checked, the computer will automatically adjust your tax rate to remain at the same fraction of income (see the undermost number on the right hand side) in all future periods. This means that for an economically developing country (with rising total income) the tax income as well as the investment in the different branches will automatically increase, too.

Caution!
Changes will only be applied when you click the "back" button or the "next" button. Selecting another country will reset the values and show the new country's parameters.
Applying the settings to all countries might lead to slightliy different tax rates due to rounding errors. There should be no differences in the long run.

 

 

City

In this screen, you can build a new city, tear down an exisiting one, or retrieve information on cities of your opponents

?: A mouseclick on the question mark fixes the detail screen (which normally results when you move the mouse over one of the buttons), so that you can get detailed information on a particular type of city, when you move the mouse over that type. The question mark is only visible, when the "show details" option is enabled.

Detailled Information
on a particular city is also available when you move the mouse over the buttons for building it. The depth of this information is controllable on the options screen. For the case of detailed information the following screen optains:

build: costs for construction of a city of the selected type.
costs: costs of maintaining such a city

Building as well as maintenance costs go down with rising level of production in a country with a city.

strength
: the strength of an army residing in a city will be multiplied by this factor.

Cities increase the devlopment of countries by different amounts, which can be read of the (percentage) numbers on the right hand side. A village spurs population growth, a castle mainly increases the infrastructure, a medieval city supports education, while an industrial city mainly increases industrial production. The construction of a capitol increases all values by a large amount and, additionally, increases the government's reputation.

 

Player

The player screen shows information on the player of the selected country.

The color of the player, with which the flags in his countries are highlighted.
Net Income: remaining income from all countries after deduction of expenditures for education, infrastructure, etc.
Total cost: maintenance costs of all armies and cities per turn
Money: currently available wealth
Countries: number of countries possessed by the player. Reputation: in the selected country
Army units: all army units, ordered by type of army
Armies defeated: hostile armies defeated so far
Armies lost: own armies lost so far

 

 

Options

Show details: enables information with more details on the different screens.
Sound effects: enables sound effects during battles.
Short infos: if this option is enabled, you get information on most elements, when you move the mouse it.
Game size: start a new game with the selected game size.